
Gray Spike
Sebiestor Tribe Minmatar Republic
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Posted - 2013.09.15 09:20:00 -
[1] - Quote
i think it would be easy. if a prop mod is ON, and you are set to green. you pass or have no effect and you bounce off. If a prop mod is ON and you are set to yellow/red you get a suspect flag for causing a ship to go out of alignment if it was in warp spool up. If a prop mod is ON, you are set to yellow/red, have a suspect flag active due to bumping a ship out of alignment during a warp spool up, and the ship you bumped gets attacked, you get a criminal flag.
Ships now gain a stackable buff that is transferred to other ships that has a 60 second cooldown. If a ship bumps into the ship with the buff, the ship doing the bumping will receive a 60 second bump timer that refreshes for each bump. Once a certain limit is reached, that ship will have no further bump effect on other ships for the duration of the buff. Once the limit has been reached, the buff no longer refreshes. The duration of the lock out can be reduced by green, yellow or red status.
Buff on the main target only increases by 1 stack each time it is it knocked out of alignment. Bumps that push the ship towards alignment do not increase the stack.
If a prop mod is OFF, and you are set to green, lock out will be 60 seconds. If a prop mod is OFF, and you are set to yellow/red, lock out will be 10 seconds, and will receive suspect flag once the limit has been reached. If the target ship gets attacked while having the buff on, you will receive a criminal flag.
The stacks timers are based on the host ship. If the host ships bump timers go away and the ship gets attacked, the bumpers will not receive the criminal flag.
What this means for stations: If a bump party happens, and everybody is set to green, the bump fiasco will resolve itself. In doing so, it will mean that a bump from an outside will have a larger effect due to the target ship not losing energy due to bouncing off the other ships. It also means bump locks get taken care of automatically.
This has no effect in low/null sec, since concord isn't there to enforce this new policy. |